The sims bustin out walkthrough gameboy
She will also give you the cookbook she wrote, she says her book hasn't been sold yet and she kinda forces you to take it and read it.
Go to the library, up the stairs, head to the eastern area of the room and read the cooking book there. You only have to read the book once, just enough to learn cooking at level 1.
I found him nearby the hospital, he'll agree for your assistance. Dan D. Mann, he sometimes hangs around inside the jail, around the Burning Spoke Biker bar and in the item shop that's south of the Biker bar. The best way to find him is to call him and ask him where he is. Once you see him build your relationship level with him to level Check out the FAQ as well for some more help. Then find any 10 people and for each one hand them a flyer, then go see the detective and he'll agre to re-open the closed club.
Then give the blue prints to Giuseppi Mezzoalto. Then the screen will show that all the ladders have been lowered. Now you can access the sewers using ANY manhole you see, using the sewers is a really good way to travel fast around SimValley. Now you've finished this mission!
Easy, wasn't it? I said that because there were a few people totally confused with this mission and basically just level 3 in general. She'll start saying that she's not making any good business because no one has moved into her 'Waterfront Villa' yet. Agree with her that you'll move into it. You should have 4 friends already by now if you don't already have. Personally, I'd go for the fishing because It IS easier.
Now you can go see Knicki Knack and give her the simoleans. After that's over talk with Giuseppi Mezzoalto to arrange your moving out to the Waterfront Villa.
Totally unrelated, but the bills you get in the mail for rent at this place is simoleans. So the jobs I would be doing right now to keep up with the bills and money savings is the Level 3 Mower Madness and the Level 3 fishing. You can get more mechanical skills by reading the books at the library. When you first enter the library the books you need can be found on the top left hand corner of the room.
Before we start this ghostly experience, let's head out to the sewers, just press A on any manhole you see to climb down into the underground sewage system. What are we doing here you might ask? Before we start this mission we need to get one important item belonging to the ghost, its ashes. Now depending on where you climbed down at, the directions leading to the ashes is different so look at the detailed SimValley Underground Sewage map I wrote that's in this guide, for the directions.
Found the golden coloured urn with the ashes? Good, now you must climb the ladder that leads to the haunted shack which is Ladder 10 - you can locate it using the Underground Sewage map. Now let's begin the real mission: Go near the fence leading to the haunted shack, if you don't have the mechanical skill level of 3 you can try as might to open it, it won't, but since you do assuming you do because you should have it by now read on!
To 'pick' the lock, face it and press A, then choose pick lock. Enter the house on the 1st level, you'll see the ghost so talk to it. When I am empty, nothing moves me.
What am I? A glove After that's over he will congratulate you for being smarter than he gave you credit for. Once the chat window appears again, choose 'I have something for you. He'll thank you and promises to be peaceful and not scare the wits out of anyone who walks near his shack.
Because he's happy he got his ashes back he says to you that he will allow you to take any one item you like from his secret cellar. Then exit the house and down via the steps. While your still in the vicinity of the shack, head east past the several graves and press A on the brown trap door that was not there before TIP: near the trap door you might also see the 3 eared mouse - pick it up and sell it at VirtuChem for cash!
Sure, the ghost only wants you to take just one item, but we'll take more than that! Talk with Daschell Swank and he'll tell you that SimValley needs an art exhibition, and a masterpiece created right here in SimValley can sway the mayors thoughts to host one. Follow the map of the gardens I wrote which can be found after the FAQ you can look at it right now by inputting the code 'svmp' without the quotes of course in the search function of your text editor!
That covers all of Goal 2. Our first job is to find a place we could jam. Talk with Uncle Hayseed at the farm and he'll let you jam there. If you've helped everyone up until now and have several friends by now you should have 4 by now then this demand will be satisfied. Press A on the mirror and your character will stare at it for quite a while sounds like he's lost it , but this actually builds Charisma.
Stare once again and your charisma will be level 2. Which satisfies this demand. Talk to Vera Vex and make your friendship level 50 with her and she'll let you join the band. She's usually on the same road that you use when you leave the farm by heading east, mostly around midday.
The chef is the guy who's in white, a little fat and has a hat on. Make friends with him, get the relationship level with him up to Here you have to get your cooking skills up to level 5.
So visit the library, go upstairs and there on the east side there are cooking books that you can read. Read them until your cooking skills ar at level 5. She'll say that she's thinking about purchasing the sea food restaurant and the cooking TV show that gets filmed over there. Pay her simoleans and from now on you can access the pizza making minigame found in the sea food restaurant by pressing A on the blue board.
He'll say that this town needs a triathlon, so he wants you to complete the three challenges so that it might impress the mayor and in doing so he will open up the 1st annual SimValley Extreme Games.
TIP: If you watch closely at the movement patterens of this chicken it sometimes goes in the same direction when its running, knowing this you can catch it, that's how I did it. If its not you better train for it. Press A on any of the two bulls that are presented to you and ride any one of them till you satisfy this challenge.
Press A on the boxer to knock out Mad Willy Hurtzya he doens't hurt ya anymore! He'll be happy to see that you did all the events and he'll pay you simoleans. But do not leave Daddy Bigbuck's sight just yet! Also, boxing builds up the body strength as well. Now let's finish up this mission so we can move to a bigger and better home!
Once you have the 10, by working hard of course, hand the money in to him and he'll tell you to find Guiseppi Mezzoalto who will pack your stuff up. Forget about Guiseppi for now. Personally I would go with the Jam Session and not the Pizza Chef because its alot easier to level up and do. If you want to do Jam Session follow this simple guide: Go to Club Rubb, since Jam session starts at 7PM you better hurry up if the club is about to close! Make sure though that your creativity level is 6 and your charisma level is 3 otherwise you can't get promoted to level 4.
And your aiming to earn simoleans. On the right shows the notes you have to play, when they go over the target that's on the scroll if you don't key in the notes when the notes go on the highlighted cyan coloured target exactly then you don't get paid for it and you lose the points you gain on the left side of the red bar, once the bar is full then you get promoted..
But if your synched with the scroller then you get paid for it and the bar fills up. Or if you want, you can try to get Level 4 at being a Pizza Chef, the mini-game is located at the sea food restaurant. Now, after you've been promoted to Level 4 on one of the jobs listed above, find and talk with Guiseppi Mezzoalto. Agree with him to move your stuff in his crate to Imperial Estates, unpack all your stuff - hand the crate back to Guiseppi and now get ready for Level 5, the last level!
Mann to unlock this mission. Also before you can call you need to find and collect 30 cans that are scattered across the streets of SimValley just press A to pick them up and please After you've collected the 30 cans this sub goal would be complete.
You'll be popular in no time! Now go and talk to Det. Also, this sub mission has its order in reverse, what I mean is that you can't go to the cliffs until you make the lifeguard annoyed and mad like hell.
Also, make your popularity up to 60 otherise she'll ignore you. You might have some difficulties here, why? Because once you annoy her down to she stops talking to you, that's why use this method to overcome that: annoy her twice, be nice once, annoy her twice amd so on till it drops to There used to be a gate blocking your path just right of Country Cafe but now its gone, so pass through the area where the gate once was and this sub mission will be satisfied.
Although you can't go up the stairs just yet. Talk with Misty Waters and say 'Hey! I'm an official Looney Lemming now! She'll get angry and say to you she doesn't want to talk with you any more. Finally, now you an pass through the place where the gate once was, climb up the stairs and play the mini-game, Cliff Diver X! But she says that you can't apply now because O. Phil McClean the fisherman in the yellow coat has already applied for the position.
We'll see about that! TIP: If you want to finish the entire game and not be bothered playing it any further then selling your own personal property that you bought with alot of money can really help raise the 10, simoleans! Just do not get rid of the essential items such as the shower, bed, toilet and stove.
TIP 2: Remember the furniture that was available to us in the secret cellar back in Level 4 in the ghost mission? If you haven't got your hands on those yet do so now and sell them, in total they will add over simoleans to your count to pay off the 10, liability.
Phil McClean the fisherman in yellow real bad so he will drop out as a possible canditate for mayor. If he's ignoring you when he's about give him some time and he will talk with you again, then give him round 2. Then you'll notice that the hay stack was kind of like a hologram and it disappears but reveals a hidden trapdoor. Go inside and you'll see a rocket there!
Now go towards it, press A on it and choose repair. Now put the rocket in your pocket.. When you get out of the barn, you'll notice that tractor is again blocking the entrance to the barn which is no calls for concern. Make the relationship up to level At around auction time you can usually find him at the item shop that's north west of the jail.
Then ask him to give you grant money for your science experiment. To earn logic read the relative books in the library on the 2nd floor. Now go and visit Maximilian Moore, he'll thank you and he'll tell you that now you have become part of the VirtuChem Elite club!
Mann, make the relationship level up to Your character will then take a picture of Giuseppi and at that momment Det. Mann will come in and arrest him. Simply exit the house and re-enter it. Their all back. Also, since you've now finished Goal 5 access to Uncle Hayseed's house is not possible anymore, but you can still access the Mad Mower for the money.
If you've done exactly what I've told you before about talking and making friends with anyone you see in the attempt to increase your popularity, then this sub misison would have been complete. If not, then find the 13 people needed and make your relationship level with them to Personally I think both of them were quite easy. For the Pertri Dish, make sure you focus on one colour group at a time, like all orange first, then all yellow and finally blue.
The Cliff Diver X was easy too, this was the occupation I completed this sub mission with. Just use the control keys to do some tricks while in mid air, fall down vertically and press the top arrow button just before he hits the floor. Read the job list for detailed descriptions on how to complete them! Anyway, to repair the rocket just go towards it, press A while the arrow is over it and choose repair from the list. This one requires you to place the rocket that you've found before on the launch pad that is located directly west of the kitchen, past the living room and through the door on the west.
Sure went pretty fast, didn't it? You made me proud, kid. But it's time for you to leave SimValley. YOU: But I don't want to leave! I love it here! It's my home. Not anymore. It never was Your mother never told you how I how I found you in that cornfield all those years ago.
You repairing this rocket isn't coincidence. It's time for you to really go home, kid. Maybe not today. Maybe not tomorrow, but soon and for the rest of your life. Perhaps I'll see you again someday. YOU: I understand. You will to, and you will meet all your friends and contacts you've made this summer. And as you head for the rocket, waving goodbye at everyone - you take one last look at Uncle Hayseed and you leave earth Then the rocket crashes for some reason and you crash back to earth.
The credits now roll If you can recall the Superman movies starring Christopher Reeve the stories of the movie and this game are similar in a way. The ending is quite a shock to me as well as a few other people. The extensive list. Here I will try to answer to the best I can all questions you may have about the game, please check here and the GameFAQs message boards before emailing me, unless you have a suggestion that contributes to this FAQ : 1 Q: How do you lower the maintenence ladders?
A: Go to the sewers via the manhole near north of the library, just press A to go down, the button you must push is just a little east from where you are. A: Visit Uncle Hayseed's farm and talk to him, also after your finish the mission 'Deep Dark Secrets' the crowbar is not required anymore so you can hand it back to Uncle Hayseed. A: Make sure you are at least friends with them, the relationship level must be at least 50, then choose the option in the chat box to let them in.
If you kick them out they won't talk to you for a very wrong time, so choose someone you like. A: Yes you can! A: One. Regardless of what room YOU are in, they are in the same room as well. A: Nope, not as far as I know. I haven't tested this one yet but I heard someone in the board say it's quite possible the double bed bed is my theory. Once you have a kid, the doctor from the hospital comes to visit or something Another rumour is that you can have kids IF you play as a girl and have friendship with a guy with relationship level of In short, there is no evidence so far saying that you can't have kids - actually Im starting believe that you can't, but there's no proof of this yet.
A: The game is set in SimValley, the Storyline is The Sims and your eventual goal in this game is to own the mansion which is on top of the hill. After that A: You can't at the start, but once you speak with Daddy Bigbucks on Level 4, he will speak about hosting a SimVally triatholon, that's when you can beat the boxer up. But make sure you body level is on the 5th bar and over otherwise you will get your butt kicked, you gain more body strength by boxing and lifting weights, you can purchase a boxing set and you can lift weights at the gym if you are a member, also you can lift weights while your in jail.
But you'll still need to buy it at his van, read the answer to question 40 for more info about this. A: Talk to them, friendship happens at relationship level 50, and relationship heats up at level 80 and above, if they are a girl well you can kiss and hug them. Same if they are male as well. A: Press A to select the sub menu for the item and choose repair. Sometimes you get electrocuted and you go to hospital so its best to save your game and retry, otherwise if you have plenty of money and a phone in the house, select the phone, choose services and choose repairman.
A: So you have a fire on your stove eyy?? Press A on the appliance and choose put out fire. Leaving the fire go on for a period of time will disintegrate your appliance so you better act fast. Any advise? A: Check your mailbox to pay your bills. Pay your bills regularly because the bail money you have to pay when you go to jail is much HIGHER than the bills you pay. Also, you don't have to worry about paying bills in your uncles farm.
Also, even if you go to jail with a bail fine for example, of , you can still get out by paying less that amount. A: Check any store that sells items and you can purchase it but you must check every now and then, and YES your house can get items stolen by burglars in this game. If I can remember it correctly I'd say the alarm is simoleans. A: Once your living in the Clocktower, you will see a hiddin door just right of the stairs, press A to open it and you will see the blue prints just below.
You must then give the blueprints to Giuseppi. A: He's the afro guy, just talk with Maximillian Moore, you must pay simoleans to the Det. Mann guy. A: Go to the Knick Knack shop that's east of the pet shop and the Waterfront Villa, they are 2 simoleans for one flyer. You need to purchase A: In the library, the building is east up the road from the VirtuChem Labs and just west right next to the Country Cafe.
Press A to squash them all of them, in the 1st and 2nd floors. I can't find it! A: It is just south on the other side of the street of the library and the Country Cafe. It is a square shaped building and the windows have a orange glow to them. Quick Access code: chkqa A: They are scattered across the town. Here's the location list: 1. One chicken is on the stairs in the barn. Enter the barn, you should hear a chicken noise, see where the car is? To the right side of the car there's a door. Enter it to find a loose chicken.
In front of the barn near the bushes on the other side of the road, when you first leave the barn. Head south from where you first leave the farm, then head west to see your 4th chicken. Inside Burning Spoke Biker bar, near where the toilet is. Head west from the Burning Spoke Biker bar down the road, till you get to the carpark, there's a chicken running loose here. From the carpark, head south through the opening in the fence, head a little north past the two trees to find another chicken.
Head a little east from the Burning Spoke Biker Bar towards the phone booth, head north a little through this small alleyway and pick up the chicken. A: In several locations, try the alleyway just right of the Burning Spoke Bar at NIGHT, when he says that he is at the docks check near the docks and in the upper level up the stairs you'll see him there as well with his large van you can buy items from this van to!
Whenever he says he's at Imperial Estates he means he is located near the mansion that's directly south of the Burning Spoke Biker bar. Call him and he will tell you where he is, you always have better luck finding him at night time -he even tells you so! Don't forget to check the Burning Spoke Biker Bar. Also, it is a good idea to keep a close relationship with this guy because he helps you alot so make sure the relationship level with this guy is always above Also check the sea food restaurant near the docks but he only starts hanging out in the sea food restaurant after you beat him in boxing.
If its Claire Cutterball, check the area near the items shop and the Burning Spoke Biker bar and the road in between the Biker bar and the farm. This is the same guy you have to pay simoleans to in Level 3 to gain full membership to the gym. This guy is the owner of the Rubb club. Use the sewers to get there, he is the ghost. The funny thing is, he also comes to some of the auctions to bid for items. If you still can't find the person, then just go to any phone, choose ring a friend and just select the person from the list.
They usually will reply to you and tell you their location. If its Giuseppi Mezzoalto and he doesn't reply wait till its night or early dawn,that's when he comes out from hiding. A: Buy the fishing book at Knick Knacks and get the fishing rod at any goods seller item shop , then impress the Fisherman Relationship level 40 and then you can fish whenever you like.
A: Once you gain membership to the gym, head a little north past the miror through the doors, head south to see all the weights and the entrance to powerlifting. To access Bait flinger, read question 23 to gain access to fishing and then head a little east from the sea food restarant, then to access fishing spot 1 head south and to access fishng spot 2 don't head south but instead continue going west and head south when you reach a banner fixtured to the poles towards Olde Salty's fishing boat past the Fish 'n' Chip shop - while your down here you can also grab the '3 eared mouse' which might be a little hard to see at first but is just a little north to where the fishing boat is.
You can check out the map of the city I've typed up, I know its not perfect but it will give you all the general directions you have to go to reach the various locations so you don't get lost or confused in the vast world of SimValley! To auction for an item you need the item must be listed, then press A to begin auctioning, you can use the up and down arrows to decrease or increase your bid, usually if you have the money you could get items for a cheaper price than they were before the auction so in that case auctioning is good and gives value for money, but sometimes the store owners could get the better end of the deal, what I mean is you could end up paying more than what you could have paid before the auction started - in this case it is better to save the game anytime before 5PM and if this happens just buy your item before auction begins.
To get the best deals take this example: I want to buy some item for simoleans, I have simoleans. Once auctioning begins one guy increases his bid to simoleans so now he is in the path of getting the item, but if I purposely increase my bid to or even simoleans and then quickly bring it back down to simoleans which equals that of my competitor I would win the item because my LAST bid was higher than and his LAST bid was NOT higher than So there you have it, the way to get the best deals whenever you go to auction!
A: Yes. This strategy is called intimidation because you intimidate your opponent so the bidding plays out in favour for you. For example, say Im bidding for an item worth simoleans and my competitor did the bid for simoleans the highest, I can intimindate him by increasein my bid to and he will try to over-bid me it seems the AI can't be this smart, but believe me it is! Or I could have just bumped it up to then lowered it back to which equals to that of my opponent and if he doesn't make a move I would get the item at a lovely discount of 50 simoleans.
A: Once you moved it it was expected that you stay out. A: Press A on the crate and choose the opion to hand it back to Giuseppi Mezzoalto. You've lost them for good. A: Yes you can, press the B button while walking to run. A: If you don't keep contact with them, yes, the relationship level will degrade. Just like in real life.
So keep contact with them from time to time. Once the relationship level degrades below 50 they are not officialy your friend anymore. I choose the stove but it still doesn't work! A: Make sure you have enough money to pay for the food first.
At the start of the game, the food's free but after you do Mower Madness and get paid for it you have to work for your food. How come my character doesn't sleep? A: Make sure he isn't hungry, get him some food and then he will go to sleep. Also, don't forgot to go to the toilet, if your character urgently needs to go to the bathroom he won't go to sleep. After finishing talk to Det. Mann and the Club will be open!! Objective 1- Acquire a Crowbar Your Uncle has a crowbar, just ask him.
Objective 3- Lower the Maintenance Ladders To do this you need to have done both objectives above. Next to Club Rubb there used to be something to block a passage, it is no longer there and you can now go to the sewers, go to where the red arrow is and step on a button that is on your right when you are on the sewers.
Talk with Giuseppi to tell him you opened the sewers, the mission will then be complete!! Objective 1- Make 4 Friends Self explanatory, talk to 4 people until there are smiles on the back. After completing the mission talk to Giuseppi to move to the new house!! Objective 1- Pick the Rusty Lock Go to the sewer in the parking lot of the General store, go left, down and left again and go up the stairs, continue the path and pick the lock. Objective 2- Find a ghostly Gift In the middle of the sewers there is a yellow Urn, just look around a bit and you'll find it.
Objective 4- Answer the ghost's riddles Go talk with him after you finished the 3rd objective and say you're ready to answer the riddles. These are the answers: "How many sides does a circle have?
When I am empty, nothing moves me. I have two skins - One without and one within. What am I? Objective 1- Navigate the maze to "Lover's Leap" Enter the park just above the Lab, follow the path and cross the bridge.
Go down and then right until you get to another path, follow it down and right to get to another screen. Follow the only path you can until there's a bench in front of you and a bridge to your left, go to your right to find a "wall" of plants, be close to it and go down, go to the other side of it when you can and keep close following up this time, you'll eventually find a bridge, cross it and you are there.
If you have any doubt in going in or out, just hit Shift and view the map. Objective 2- Paint a beautiful Seascape Paint in that "Lover's Leap" until the painting is a Seascape, which should be when you have 4 of Creativity. Objective 2- Get noticed Pop. Objective 4- Acquire one cool guitar You can buy the guitar from Giuseppi's van. Talk to Vera Vex after doing it all and you'll get a new job!! Talk to Lottie Cash and you'll get a new job!!
Objective 1- Catch the Veloci-Rooster When you see it click the A button and put it in pocket, he is usually on the road next to the big mansion or in the sand below the Pizza Pandemonium. Objective 2- Beat Bullriding Record Body 6, lots of rest! Rest, get your Body to 6, ride the bull and you're done! Objective 3- Knock out "Mad" Willie Hurtzya Get to the ring on the Gym and press A next to Willie, if you have enough Body you'll beat him, if not you won't, get more body.
Objective 1- Make 8 Friends Talk to 8 people until you see smiles in the back. Mann after finishing Stage 4. Objective 2- Hire a Sculptor From your house call the Sculptor when you have done Objectives 3 and 4.
Objective 3- Collect 30 Aluminum Cans You have to look around a lot and gather all the aluminum cans you can! Skip this and do other missions, you'll be seeing aluminum cans while you do them Objective 4- Gain Popularity 50 Say good stuff to a lot of people. Talk to Det. Mann after completing the Mission!!
Objective 2- Pester the Lifeguard Rel Ok do this ONLY when you completed all objectives that need popularity and don't talk with Misty Waters in those either, after that just say a lot of bad things to her Talk to Misty Waters after completing the Mission to get a new job!! Objective 2- Gain Popularity 60 This is just a little more from what you did in Mission 1. Objective 3- Persuade O.
Phil in those either, after that just say a lot of bad things to him Talk to Nora Zeal-Off after completing the Mission!! Objective 1- Make a significant Scientific Discovery Go to your Uncle's barn and enter the door in the down floor. You'll see a new oppening appearing, go through it, there is a rocket there! Repair it and put it in your pocket. Objective 2- Get a grant from Daddy Bigbucks Rel. Objective 3- Earn Logic 7 Study logic until it's at 7.
Talk to Maximilian Moore after completing the Mission to get a new job!! Objective 1- Convince Det. Dan to Set Up Sting Rel.
Objective 3- Get a Picture of the Crime Go to your Uncle's house after doing both the objectives above and talking to Det. Tqalk to Giuseppi there and say anything. Talk to Vera Vex after completing the Mission!!
Objective 3- Repair the Rocket We have done it in a past mission. Objective 4- Move the Rocket to the Mansion Drop the Rocket at the backyard of your house, there is a place from where you can launch tghe rocket, drop it there. Talk to Uncle Hayseed who is inside of your mansion after completing the Mission, move out to the backyard and watch the ending I didn't like it at all but wateva!! Gagmia Simore Espresso. Positive Potential Microwave. Sno-Time Refrigerator. Dialectic Range and Stove.
Epicurious Gourmet Stove. PyroInferno Atom Burner Oven. Junk Genie Trash Compactor.? Manilla Marine Aquarium. Poseidon's Adventure Aquarium. Prognoss Family Sized Crystal Ball. Potted Jade Houseplant. Potted Rubber Houseplant. Baroque Mirror. Shaker Floor Mirror. Venus Fly Trap. Tropical Birdcage. Roman Statue.
Mummy Sarcophagus. Modern Sculpture. Zen Fountain. Suit of Armor. Trophy Case. Chainsaw Chicken.? Plunkett Home Casino. Moneywell BSC Computer. Newton's Apple Pinball Machine. FireSmart Fire Detector. Zimantz Unity Stereo. If you want to reduce the chance of electrocution, tune-up the tractor a second time before attempting the repairs so that you have 2 Mechanical skill points. Make sure your hunger bar is fully green before you first mow the lawn.
Go to the fence in the main yard between the house and the barn where the sign with the big, blue Simolean symbol and hit the A button. It will ask if you want to play Mower Madness if it's between 5am and 7pm. Say Yes. See the Minigames section below for strategy in this game. To get a promotion you must earn enough money as listed in the minigame requirements below.
If you don't get promoted you have to wait until the next day to try again. If you are uncoordinated at minigames, wait until near 7pm before your first attempt so you can sleep through the night to try again the next day.
You probably need a shower now. This chapter also opens up the roads. Once they are open, break from the walkthrough and get to know SimValley. Also, greet everyone you meet for the first time so that when you need to find them, you have them on your phone list. Go to the barn, there's a chicken on there stairs or in the loft. When you are next to it hit A and it will ask if you want to put it in your pocket. Do so.
You can give this chicken to Uncle Hayseed now or wait until you have more of them. Waiting is better because you will know when you have all 8 once you fill your pockets. If you happen to run into Detective Dan while looking for chickens, do so.
Go downstairs and through the door on the first floor of the barn. Get the chicken in this room. Exit the barn, leave the farm and take the road to the left. Follow the road around keep right past a bench into an alley behind the Biker Bar. Get a chicken. Go into the bar and get the chicken in the bathroom. Continue down the street and past the general store until you reach the line of motorcycles.
Go into the fenced off area toward the bottom of the screen. Get the chicken and the aluminum can. Don't bother with the squirrels, you can't pick them up. Go straight up from the fenced area into the parking lot behind the general store.
This chicken is hard to pick up because he has lots of room to run away. Head north and then west out of the parking lot and follow the fence back toward the farm. The last two chickens are somewhere along this road, probably near the south side trees. Once you have all eight chickens, go to Uncle Hayseed and give him all 8. The mechanism to give things will ask how many you want to give. This is why it's easier to wait until you have them all to give them back. If you have not run into Detective Dan, use the phone in your barn, in the house, or by the biker bar to call Detective Dan.
Where ever he says he is, get there quickly use the B button to run and talk to him. If he says he's somewhere unreachable, take the time to mow the law, meet people and call him again in a game hour to see if he's moved to somewhere you can reach. Go into the Barn and put the Biker Sofa in your Pocket.
Go to the Biker Bar, walk up to the bar and hit A. The bartender will try to sell you some stuff and you can sell you sofa. Head back to the Barn and put into next to the toilet or where ever you prefer. Completion: Inform Hayseed you have a shower. Find the Detective and talk to him. Find Nora and schmooze her until Relationship Go to the General Store between 5pm and 7pm and talk to the clerk. You don't have to buy anything in the auction, but do select an item so the auction takes place.
Completion: Report back to Detective Dan. He tells you about Bikers blocking the road to the market. Find Dusty Hogg and get him to like you. He is most likely next to his bike in the dirt lot next to the Biker Bar. Takes a bit of effort but he's not too bad.
Go to the run down park across from the General Store to find his Helmet and return it. Use your mad Mechanical skills to fix Dusty's bike.
Completion: Tell Dusty everything is fixed. To tend bar at the Biker Bar, go to the blue Simolean sign by the bar between 8pm and 11pm. Once you do this, the other 3 tasks will appear. If you have time to kill, improve you relationship with someone or go around town exploring. Once you tend bar, find Dusty. He offers you his old bike if you paint his and if you deliver some cans to VirtuChem. You should already have 5 aluminum cans but if you need more, check the location section of the FAQ for the common location of aluminum cans.
Once you have the cans, go East out of the farm and follow that road past the hospital, turn left and continue East to the VirtuChem building. Only go there at night between 8pm and 8am or they won't let you in.
Go to the clerk in the back of the store and sell at least 5 cans. If you have other stuff, you can sell it. The prices fluctuate so make sure you get a good deal. The potion for sale will maximize on of your 8 needs. Save your money for now since you have rent to pay next mission. Head back to the bar and paint the bike. Completion: Find Dusty and tell him you are done.
From now on your Uncle will want to know about the rent so if he isn't already your friend, you'll have to get someone else to be your friend. Finding Giuseppi can be a real pain.
He's either behind the biker bar or behind Cheatum and Howe's near his van. Use the phone to pin him down. Do the jobs and make deliveries to earn the money. Completion: Once you tell Giuseppi to do the move, you find yourself at the clock tower with a crate in the main room.
Take everything out of the crate and return the crate immediately. If you have more stuff than you have pocket space just dump the stuff anywhere to make room for whatever's in the crate.
You can arrange the stuff after the crate is gone. The missions are activated in whatever order you find and talk to the various NPCs who start the missions.
You can accomplish some of the goals listed below before the mission is activated. The Clock Tower is a great location, with easy access to most everything but the docks. Watch your spending. Phil McClean is usually on the main pier during the morning and early afternoon. Chat him up. It's slow but not too difficult.
If you have not gotten your second Mechanical, head back to the farm and tune-up the tractor again. It's blocking the barn entrance now. Completion: Talk to O. Phil McClean. This unlocks the Bait Flinger Minigame. Give him your fishing pole so you don't have to carry it around for no reason. While you could go into the gym and use the punching bags to earn body, it is much easier to stand in the comfy library and read about it.
Assuming you've finished the Library Card mission. Once you give him the money, the second floor is opened up, but not the minigame. Schmooze him up to get access to the second floor of the Gym and access to the Power Lifter minigame. Go to the library and step on the 15 bookworms. Some of them are upstairs.
Read one of the Cooking upstairs near the corner books while you are there so that you receive Cooking 1. Give the books back to Hester. Yes, that's 5 books, but if you don't get all 5 they will give them to you later and you won't be able to get rid of them except by giving them to Hester. Pay the back taxes to Detective Dan. If you haven't done so already, get Detective Dan's relationship up to Go to Bric-A-Brac and buy 5 flyers.
Distribute them to 5 different sims. Doing them 5 at a time leaves room in your pockets for delivery missions and other things you may be carrying.
Completion: 4. Go to Uncle Hayseed. He'll let you borrow a crowbar be sure to return it later. In the clock tower, a trap door is now located at the bottom of the stairs up to the clock. Go down the trap door and pick up the blueprints in the middle of the room. Head to manhole cover near the Country Cafe and Library. There will be a red arrow pointing down. Step on the arrow and enter the sewers. Go to your right and step on the raised button in the corner.
Give the blueprints to Giuseppi and his boys will clear the roadblocks out of the sewers. Completion: Once he gets the blueprints and tells you to scram, the sewers are completely accessible. Not much to say here. See the rest of the FAQ for general tips on making friends, earning money and beating minigames. Completion: Talk to Nicki Knack and she'll send you to Giuseppi to arrange your move. Just like in Chapter 2. While it's not far from the Club Rubb, it is far from most everything else that you need this chapter.
Make frequent use of your Uncle's hospitality in this chapter. Enter the sewer behind the General Store. Head southwest, southeast, and southwest to the next ladder and climb up. Go over to the gate and pick the lock. It may take a few tries.
The Urn is also in the sewer, not far from the manhole cover outside Cheatum and Howe's. Ephram only manifests between 12am and 5am on the ground floor of the Haunted Shack. Once you understand Ephram, you ask him about the furniture. He offers some of it to you if you answer some riddles: Q: How many sides does a circle have?
When I am empty, nothing moves me. I have two skins - One without and one within. What am I? A: a glove Completion: Ephram reveals a secret trapdoor in the yard. Sell the Flytrap, at least, unless you want to get eaten.
See the Maze in the locations section for how to find Lover's Leap. You can paint your painting here or on your own easel. It tends to be a seascape on your 5th Creativity point. He won't buy the one that looks like it was done in crayon, only the painting that looks like a seascape. Although he says he'll buy other painting, he doesn't, he just thanks you for them.
Get the skill points and schmooze various people in town include Vera to get your popularity up. Visit Uncle Hayseed to use his barn as a place to jam. Buy a guitar out of Giuseppi's van usually parked behind Cheatum and Howe's near the center staircase down to the Docks, only at night. You have to raise your relationship with Vera local band leader up to Completion: Tell Vera you've got it all done.
This opens the Jam Session minigame. Chase and earn a lot of cooking skill. Completion: Tell Lottie you are all set. This opens the Pizza Pandemonium minigame. Although Bigbucks tells you to buff up to do this, you can pick up the rooster, now, with Body 2. Rest up after getting to Body 6 and go to the Country Cafe. Ride one of the bulls, don't get off until your Sim gets off on his own. If that doesn't beat the bullriding record, try it again with more rest or more Body.
Go to the Gym to find Mad Willie in the boxing ring. To Knock him out, run into the ring holding the B button and hit the A button when you are next to him before he can flatten you. You can give the Rooster to Detective Dan to get it out of you pockets but he just Thanks you for it. He should have been more grateful.
Completion: Tell Daddy Bigbucks you've succeeded. You pay the down payment to Daddy Bigbucks. Selling the stuff from the Haunted Shack can help you to amass that cash.
Completion: Find Giuseppi to have him move you to the Imperial Estates. It's a large space with decent sewer access, but a lot of the action takes place far away making it annoying to get around.
As of FAQ version 0. The number becomes an extra entry in the Services list on your home phone. You must have the 30 cans in inventory and the Popularity goal must be checked before you call him.
To gain Popularity 50, you might want to focus on the NPCs listed in the other missions in this chapter. Get Detective Dan and Daddy Bigbucks up high to satisfy both the Popularity requirement here and the relationship requirements below. Also, avoid raising your relationship with Misty Waters and O.
Phil McClean too high as it will make getting them to hate you harder later. Completion: Talk to Detective Dan about the success of raising the statue. You can see the statue in the octogonal pool behind the Clock Tower. The two objectives are listed in reverse order, the Cliffs are unavailable until you get Misty Waters to relent and allow the Cliff Diving. Once she does, the final barricade over by the Country Cafe disappears giving you access to the minigame: Cliff Diver X.
The fastest way to get someone to hate you is to use the insults, hugs and kisses options. Every time you reduce your relationship with Misty by about 10 points, end the conversation and then hit A again to talk to her. If your relationship score drops by too much about 30 in one conversation, she will stop talking to you and won't talk again for days. By exiting and going back, you do not trigger her "not speaking to you" response. Completion: Talk to Misty to unlock the game. Use the same method you used with Misty to get your relationship with McClean down to Go down there and get the Rocket.
Schmooze up Daddy Bigbucks and get him to give you a grant for research. Completion: This opens the Petri Dish minigame. You have to talk to someone, probably Max Moore. Once you have the camera and Dan is ready to help you nab Giuseppi, go to your Uncle's Farm.
When you enter the farmhouse, the screen will pan to show you Giuseppi robbing the place and your uncle tied up in a corner.
Walk up to Giuseppi and take a picture of him I prefer 'Say cheese'. Detective Dan will arrive and take him off to jail. Completion: Exit and re-enter the farmhouse to set everything back to normal. Talk to Vera to let her know Giuseppi is gone.
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