Artificial intelligence for games by ian millington john funge
He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games puzzle games. Show and hide more. Table of contents Product information. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers.
This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process.
Get BOOK. AI for Games Third Edition. AI for Games, Third Edition. This revised and updated Third Edition includes new techniques, algorithms, data.
AI for Games. Ian shows how to think about AI concepts from the start as an integral part of the game play, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. He goes further to introduce many techniques currently unknown to developers, and discusses types of AI specific to different genres of games, such as driving or sports games. A comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industrial experience.
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI.
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies.
He goes further to introduce many techniques little used by developers today. Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation.
Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies.
He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext. Receive unbeatable eBook deals in your favorite fiction or non-fiction genres.
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