Blender game engine explosion




















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Handcrafted Bomb. Smoke Grenade. What specifically are you trying to create? From what it sounds you need some more variation can be done by animating the emitter. You might want to also look into using a random actuator to spawn different versions of smoke etc. Explosion-wise I recommend my c4 explosion tutorial. Such as how the camera moves on the 20th century logo. And can I animate the emitter in blender render and use it in blender game?

I meant more animate the emitter location or rotation to make smoke spawn in different locations you are playing the action while the game is running. Again the information you are telling is very generic and vague so its hard to come up with solutions. About camera animation, you can make your animation in Blender Render with beziers curves path, and then bake it it creates an action you can run with logic bricks.

There are a whole bunch of different techniques to learn if you want to make really good special effects, and there are a whole bunch of different areas of application you might be interested in. Other paid game engines might have all that built in, but we have to learn how to make it from scratch, which is a gift, not a curse. Expanding sphere or hemisphere is a good way to create an explosion.

You might want to scale it faster. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Creating an explosion in blender game engine? Ask Question. Asked 6 years, 4 months ago.

Active 6 years, 4 months ago. Viewed times. Improve this question. Luka ash.



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